Konoro Kingdom - Research
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[+] Metal Production
These researches increase the rate at which metal is gathered.
[+] Alloying Techniques
Advanced Smelting II
+ 3% to all Metal production.
20,000 20,000 50,000
Requirements:
- Large Forge - Stage 15
- Research - Advanced Smelting I
Advanced Smelting III
+ 5% to all Metal production.
50,000 50,000 100,000
Requirements:
- Large Forge - Stage 20
- Research - Advanced Smelting II
Alloying Techniques
+ 7% to all Metal production.
60,000 60,000 120,000
Requirements:
- Advanced Forge - Stage 5
- Research - Advanced Smelting III
[+] Food Production
These researches increase the rate at which food is gathered.
[+] Improved Farm Tools VI
Advanced Agriculture I
+3% to all Food production.
5,000 5,000 5,000
Requirements:
- Food Processing Centre - Stage 10
Advanced Agriculture II
+6% to all Food production.
20,000 20,000 20,000
Requirements:
- Large Food Processing Centre - Stage 15
- Research - Advanced Agriculture I
Advanced Agriculture III
+9% to all Food production.
50,000 50,000 50,000
Requirements:
- Large Food Processing Centre - Stage 20
- Research - Advanced Agriculture II
Advanced Food Processing I
+3% to all Food production.
20,000 20,000 20,000
Requirements:
- Advanced Food Processing Centre - Stage 10
- Research - Advanced Agriculture I
Advanced Food Processing II
+6% to all Food production.
50,000 50,000 50,000
Requirements:
- Advanced Food Processing Centre - Stage 15
- Research - Advanced Food Processing I
Advanced Food Processing III
+9% to all Food production.
100,000 100,000 100,000
Requirements:
- Advanced Food Processing Centre - Stage 20
- Research - Advanced Food Processing II
- Research - Advanced Agriculture II
Improved Farm Tools I
+5% Food production.
10,000 5,000 7,500
Requirements:
- Inventor's Workroom - Stage 5
Improved Farm Tools II
+10% Food production.
20,000 10,000 15,000
Requirements:
- Inventor's Workroom - Stage 10
- Research - Improved Farm Tools I
- Research - Advanced Agriculture I
Improved Farm Tools III
+15% Food production.
30,000 30,000 30,000
Requirements:
- Alchemist's Workshop - Stage 15
- Research - Improved Farm Tools II
Improved Farm Tools IV
+20% Food production.
50,000 35,000 40,000
Requirements:
- Alchemist's Workshop - Stage 20
- Research - Improved Farm Tools III
- Research - Advanced Agriculture II
Improved Farm Tools V
+25% Food production.
80,000 40,000 50,000
Requirements:
- Thaumaturge's Works - Stage 25
- Research - Improved Farm Tools IV
Improved Farm Tools VI
+30% Food production.
120,000 50,000 90,000
Requirements:
- Thaumaturge's Works - Stage 30
- Research - Improved Farm Tools V
- Research - Advanced Agriculture III
[+] Clan Features
These researches allow you to manage clan treaties.
[+] Clan Management
[+] Trade Pacts
Trade Pacts
Allows a Trade Pact for your clan. (Also requires clan privileges)
5,000 5,000 5,000
Requirements:
- Statehouse - Stage 4
- Research - Clan Management
[+] Non Aggression Pacts
Non Aggression Pacts
Allows a Non Aggression Pact for your clan. (Also requires clan privileges)
5,000 5,000 5,000
Requirements:
- Statehouse - Stage 6
- Research - Trade Pacts
[+] Mutual Defence Pact
Mutual Defence Pact
Allows a Mutual Defence Pact for your clan. (Also requires clan privileges)
10,000 10,000 10,000
Requirements:
- Statehouse - Stage 8
- Research - Non Aggression Pacts
[+] Formal War
Formal War
Allows you to declare war for your clan. (Also requires clan privileges)
20,000 20,000 20,000
Requirements:
- Statehouse - Stage 10
- Research - Clan Management
[+] Interclan Cooperation
Interclan Cooperation
Allows a Full Alliance for your clan. (Also requires clan privileges)
30,000 30,000 30,000
Requirements:
- Consulate - Stage 20
- Research - Mutual Defence Pact
- Research - Formal War
[+] Tripartite Cooperation
Tripartite Cooperation
Allows a 2nd Full Alliance for your clan. (Also requires clan privileges)
90,000 90,000 90,000
Requirements:
- Chancellery - Stage 25
- Research - Interclan Cooperation
[+] Federation
Federation
Allows a 3rd Full Alliance for your clan. (Also requires clan privileges)
180,000 180,000 180,000
Requirements:
- Chancellery - Stage 30
- Research - Tripartite Cooperation
[+] Explorer Upgrades
These researches improveyour explorers.
[+] Claim Terrain
Claim Terrain
Allows you to stake a claim on an unoccupied terrain.
1,000 1,000 1,000
Requirements:
- Mapmaker's Guildhouse - Stage 1
[+] Cartography VIII
Cartography I
Explores random adjacent square.
10,000 10,000 10,000
Requirements:
- Mapmaker's Guildhouse - Stage 3
Cartography II
Explores 2 random adjacent squares.
20,000 20,000 20,000
Requirements:
- Mapmaker's Guildhouse - Stage 4
- Research - Cartography I
Cartography III
Explores 3 random adjacent squares.
30,000 30,000 30,000
Requirements:
- Mapmaker's Guildhouse - Stage 5
- Research - Cartography II
Cartography IV
Explores 4 random adjacent squares.
40,000 40,000 40,000
Requirements:
- Mapmaker's Guildhouse - Stage 6
- Research - Cartography III
Cartography V
Explores 5 random adjacent squares.
50,000 50,000 45,000
Requirements:
- Mapmaker's Guildhouse - Stage 7
- Research - Cartography IV
Cartography VI
Explores 6 random adjacent squares.
60,000 60,000 60,000
Requirements:
- Mapmaker's Guildhouse - Stage 8
- Research - Cartography V
Cartography VII
Explores 7 random adjacent squares.
70,000 70,000 60,000
Requirements:
- Mapmaker's Guildhouse - Stage 9
- Research - Cartography VI
Cartography VIII
Explores block of 9 squares.
80,000 80,000 80,000
Requirements:
- Mapmaker's Guildhouse - Stage 10
- Research - Cartography VII
[+] Weapon upgrades
These researches increase the attack values of your units.
[+] Light Infantry Weaponry XX
Light Infantry Weaponry II
+2% Attack for Axemen.
1,400 1,700 2,000
Requirements:
- Blacksmith - Stage 2
- Research - Light Infantry Weaponry I
Light Infantry Weaponry III
+3% Attack for Axemen.
2,000 2,300 2,800
Requirements:
- Blacksmith - Stage 3
- Research - Light Infantry Weaponry II
Light Infantry Weaponry IV
+4% Attack for Axemen.
2,700 3,300 3,800
Requirements:
- Blacksmith - Stage 4
- Research - Light Infantry Weaponry III
Light Infantry Weaponry V
+5% Attack for Axemen.
3,800 4,600 5,400
Requirements:
- Blacksmith - Stage 5
- Research - Light Infantry Weaponry IV
Light Infantry Weaponry VI
+6% Attack for Axemen.
5,300 6,400 7,500
Requirements:
- Blacksmith - Stage 6
- Research - Light Infantry Weaponry V
Light Infantry Weaponry VII
+7% Attack for Axemen.
7,500 9,000 11,000
Requirements:
- Blacksmith - Stage 7
- Research - Light Infantry Weaponry VI
Light Infantry Weaponry VIII
+8% Attack for Axemen.
10,000 12,500 14,000
Requirements:
- Blacksmith - Stage 8
- Research - Light Infantry Weaponry VII
Light Infantry Weaponry IX
+9% Attack for Axemen.
15,000 18,000 20,000
Requirements:
- Blacksmith - Stage 9
- Research - Light Infantry Weaponry VIII
Light Infantry Weaponry X
+10% Attack for Axemen.
20,000 25,000 30,000
Requirements:
- Blacksmith - Stage 10
- Research - Light Infantry Weaponry IX
Light Infantry Weaponry XI
+11% Attack for Axemen.
30,000 35,000 40,000
Requirements:
- Large Blacksmith - Stage 11
- Research - Light Infantry Weaponry X
Light Infantry Weaponry XII
+12% Attack for Axemen.
40,000 50,000 60,000
Requirements:
- Large Blacksmith - Stage 12
- Research - Light Infantry Weaponry XI
Light Infantry Weaponry XIII
+13% Attack for Axemen.
60,000 70,000 80,000
Requirements:
- Large Blacksmith - Stage 13
- Research - Light Infantry Weaponry XII
Light Infantry Weaponry XIV
+14% Attack for Axemen.
75,000 90,000 100,000
Requirements:
- Large Blacksmith - Stage 14
- Research - Light Infantry Weaponry XIII
Light Infantry Weaponry XV
+15% Attack for Axemen.
90,000 100,000 110,000
Requirements:
- Large Blacksmith - Stage 15
- Research - Light Infantry Weaponry XIV
Light Infantry Weaponry XVI
+16% Attack for Axemen.
120,000 130,000 140,000
Requirements:
- Large Blacksmith - Stage 16
- Research - Light Infantry Weaponry XV
- Research - Advanced Axehead Design
Light Infantry Weaponry XVII
+17% Attack for Axemen.
150,000 160,000 170,000
Requirements:
- Large Blacksmith - Stage 17
- Research - Light Infantry Weaponry XVI
Light Infantry Weaponry XVIII
+18% Attack for Axemen.
190,000 200,000 210,000
Requirements:
- Large Blacksmith - Stage 18
- Research - Light Infantry Weaponry XVII
Light Infantry Weaponry XIX
+19% Attack for Axemen.
230,000 235,000 240,000
Requirements:
- Large Blacksmith - Stage 19
- Research - Light Infantry Weaponry XVIII
Light Infantry Weaponry XX
+20% Attack for Axemen.
280,000 290,000 300,000
Requirements:
- Large Blacksmith - Stage 20
- Research - Light Infantry Weaponry XIX
[+] Heavy Infantry Weaponry XV
Heavy Infantry Weaponry I
+1% Attack for Legionaries.
1,400 1,700 2,000
Requirements:
- Blacksmith - Stage 3
Heavy Infantry Weaponry II
+2% Attack for Legionaries.
2,000 2,300 2,800
Requirements:
- Blacksmith - Stage 4
- Research - Heavy Infantry Weaponry I
Heavy Infantry Weaponry III
+3% Attack for Legionaries.
2,700 3,300 3,800
Requirements:
- Blacksmith - Stage 5
- Research - Heavy Infantry Weaponry II
Heavy Infantry Weaponry IV
+4% Attack for Legionaries.
3,800 4,600 5,400
Requirements:
- Blacksmith - Stage 6
- Research - Heavy Infantry Weaponry III
Heavy Infantry Weaponry V
+5% Attack for Legionaries.
5,300 6,400 7,500
Requirements:
- Blacksmith - Stage 7
- Research - Heavy Infantry Weaponry IV
Heavy Infantry Weaponry VI
+6% Attack for Legionaries.
7,500 9,000 11,000
Requirements:
- Blacksmith - Stage 8
- Research - Heavy Infantry Weaponry V
Heavy Infantry Weaponry VII
+7% Attack for Legionaries.
10,000 12,500 14,000
Requirements:
- Blacksmith - Stage 9
- Research - Heavy Infantry Weaponry VI
Heavy Infantry Weaponry VIII
+8% Attack for Legionaries.
15,000 18,000 20,000
Requirements:
- Blacksmith - Stage 10
- Research - Heavy Infantry Weaponry VII
Heavy Infantry Weaponry IX
+9% Attack for Legionaries.
20,000 25,000 30,000
Requirements:
- Large Blacksmith - Stage 11
- Research - Heavy Infantry Weaponry VIII
Heavy Infantry Weaponry X
+10% Attack for Legionaries.
30,000 35,000 40,000
Requirements:
- Large Blacksmith - Stage 12
- Research - Heavy Infantry Weaponry IX
Heavy Infantry Weaponry XI
+11% Attack for Legionaries.
40,000 50,000 60,000
Requirements:
- Large Blacksmith - Stage 13
- Research - Heavy Infantry Weaponry X
Heavy Infantry Weaponry XII
+12% Attack for Legionaries.
60,000 70,000 80,000
Requirements:
- Large Blacksmith - Stage 14
- Research - Heavy Infantry Weaponry XI
Heavy Infantry Weaponry XIII
+13% Attack for Legionaries.
80,000 90,000 100,000
Requirements:
- Large Blacksmith - Stage 15
- Research - Heavy Infantry Weaponry XII
Heavy Infantry Weaponry XIV
+14% Attack for Legionaries.
90,000 100,000 110,000
Requirements:
- Large Blacksmith - Stage 16
- Research - Heavy Infantry Weaponry XIII
Heavy Infantry Weaponry XV
+15% Attack for Legionaries.
100,000 110,000 120,000
Requirements:
- Large Blacksmith - Stage 17
- Research - Heavy Infantry Weaponry XIV
[+] Heavy Lizard Rider Weaponry XV
Heavy Lizard Rider Weaponry I
+1% Attack for Knights.
4,000 3,200 4,500
Requirements:
- Large Blacksmith - Stage 13
Heavy Lizard Rider Weaponry II
+2% Attack for Knights.
7,000 6,000 8,000
Requirements:
- Large Blacksmith - Stage 13
- Research - Heavy Lizard Rider Weaponry I
Heavy Lizard Rider Weaponry III
+3% Attack for Knights.
11,000 9,000 12,000
Requirements:
- Large Blacksmith - Stage 14
- Research - Heavy Lizard Rider Weaponry II
Heavy Lizard Rider Weaponry IV
+4% Attack for Knights.
16,000 13,000 18,000
Requirements:
- Large Blacksmith - Stage 14
- Research - Heavy Lizard Rider Weaponry III
Heavy Lizard Rider Weaponry V
+5% Attack for Knights.
22,000 18,000 24,000
Requirements:
- Large Blacksmith - Stage 15
- Research - Heavy Lizard Rider Weaponry IV
Heavy Lizard Rider Weaponry VI
+6% Attack for Knights.
29,000 23,000 32,000
Requirements:
- Large Blacksmith - Stage 15
- Research - Heavy Lizard Rider Weaponry V
Heavy Lizard Rider Weaponry VII
+7% Attack for Knights.
37,000 30,000 41,000
Requirements:
- Large Blacksmith - Stage 16
- Research - Heavy Lizard Rider Weaponry VI
Heavy Lizard Rider Weaponry VIII
+8% Attack for Knights.
46,000 37,000 51,000
Requirements:
- Large Blacksmith - Stage 16
- Research - Heavy Lizard Rider Weaponry VII
Heavy Lizard Rider Weaponry IX
+9% Attack for Knights.
56,000 45,000 62,000
Requirements:
- Large Blacksmith - Stage 17
- Research - Heavy Lizard Rider Weaponry VIII
Heavy Lizard Rider Weaponry X
+10% Attack for Knights.
67,000 54,000 74,000
Requirements:
- Large Blacksmith - Stage 17
- Research - Heavy Lizard Rider Weaponry IX
Heavy Lizard Rider Weaponry XI
+11% Attack for Knights.
85,000 68,000 93,000
Requirements:
- Large Blacksmith - Stage 18
- Research - Heavy Lizard Rider Weaponry X
- Research - Advanced Lance Design
Heavy Lizard Rider Weaponry XII
+12% Attack for Knights.
110,000 90,000 120,000
Requirements:
- Large Blacksmith - Stage 18
- Research - Heavy Lizard Rider Weaponry XI
Heavy Lizard Rider Weaponry XIII
+13% Attack for Knights.
140,000 110,000 150,000
Requirements:
- Large Blacksmith - Stage 19
- Research - Heavy Lizard Rider Weaponry XII
Heavy Lizard Rider Weaponry XIV
+14% Attack for Knights.
190,000 150,000 200,000
Requirements:
- Large Blacksmith - Stage 19
- Research - Heavy Lizard Rider Weaponry XIII
Heavy Lizard Rider Weaponry XV
+15% Attack for Knights.
240,000 190,000 260,000
Requirements:
- Large Blacksmith - Stage 20
- Research - Heavy Lizard Rider Weaponry XIV
[+] Advanced Axehead Design
Advanced Axehead Design
Allows more Axemen weapon bonuses to be researched in Blacksmith.
6,000 10,000 12,000
Requirements:
- Alchemist's Workshop - Stage 12
[+] Advanced Sabre Design
Advanced Sabre Design
Allows more Charger's weapon bonuses to be researched in Blacksmith.
10,000 10,000 20,000
Requirements:
- Alchemist's Workshop - Stage 20
[+] Advanced Lance Design
Advanced Lance Design
Allows more Knight's weapon bonuses to be researched in Blacksmith.
8,000 10,000 16,000
Requirements:
- Alchemist's Workshop - Stage 16
[+] Armour upgrades
These researches increase the defence values of your units.
[+] Light Infantry Armour X
Light Infantry Armour II
+2% Defence for Axemen.
1,400 1,700 2,000
Requirements:
- Blacksmith - Stage 3
- Research - Light Infantry Armour I
Light Infantry Armour III
+3% Defence for Axemen.
2,000 2,300 2,800
Requirements:
- Blacksmith - Stage 4
- Research - Light Infantry Armour II
Light Infantry Armour IV
+4% Defence for Axemen.
2,700 3,300 3,800
Requirements:
- Blacksmith - Stage 5
- Research - Light Infantry Armour III
Light Infantry Armour V
+5% Defence for Axemen.
3,800 4,600 5,400
Requirements:
- Blacksmith - Stage 6
- Research - Light Infantry Armour IV
Light Infantry Armour VI
+6% Defence for Axemen.
5,300 6,400 7,500
Requirements:
- Blacksmith - Stage 7
- Research - Light Infantry Armour V
Light Infantry Armour VII
+7% Defence for Axemen.
7,500 9,000 11,000
Requirements:
- Blacksmith - Stage 8
- Research - Light Infantry Armour VI
Light Infantry Armour VIII
+8% Defence for Axemen.
10,000 12,500 14,000
Requirements:
- Blacksmith - Stage 9
- Research - Light Infantry Armour VII
Light Infantry Armour IX
+9% Defence for Axemen.
15,000 18,000 20,000
Requirements:
- Blacksmith - Stage 10
- Research - Light Infantry Armour VIII
Light Infantry Armour X
+10% Defence for Axemen.
20,000 25,000 30,000
Requirements:
- Large Blacksmith - Stage 11
- Research - Light Infantry Armour IX
[+] Light Lizard Rider Armour XII
Light Lizard Rider Armour I
+1% Defence for Chargers.
1,000 800 1,200
Requirements:
- Blacksmith - Stage 8
Light Lizard Rider Armour II
+2% Defence for Chargers.
1,300 1,100 1,600
Requirements:
- Blacksmith - Stage 9
- Research - Light Lizard Rider Armour I
Light Lizard Rider Armour III
+3% Defence for Chargers.
1,800 1,400 2,100
Requirements:
- Blacksmith - Stage 10
- Research - Light Lizard Rider Armour II
Light Lizard Rider Armour IV
+4% Defence for Chargers.
2,400 1,900 2,900
Requirements:
- Large Blacksmith - Stage 11
- Research - Light Lizard Rider Armour III
Light Lizard Rider Armour V
+5% Defence for Chargers.
3,200 2,500 3,800
Requirements:
- Large Blacksmith - Stage 12
- Research - Light Lizard Rider Armour IV
Light Lizard Rider Armour VI
+6% Defence for Chargers.
4,200 3,400 5,000
Requirements:
- Large Blacksmith - Stage 13
- Research - Light Lizard Rider Armour V
Light Lizard Rider Armour VII
+7% Defence for Chargers.
5,600 4,500 6,700
Requirements:
- Large Blacksmith - Stage 14
- Research - Light Lizard Rider Armour VI
Light Lizard Rider Armour VIII
+8% Defence for Chargers.
7,500 6,000 9,000
Requirements:
- Large Blacksmith - Stage 15
- Research - Light Lizard Rider Armour VII
Light Lizard Rider Armour IX
+9% Defence for Chargers.
10,000 8,000 12,000
Requirements:
- Large Blacksmith - Stage 16
- Research - Light Lizard Rider Armour VIII
Light Lizard Rider Armour X
+10% Defence for Chargers.
13,000 11,000 16,000
Requirements:
- Large Blacksmith - Stage 17
- Research - Light Lizard Rider Armour IX
Light Lizard Rider Armour XI
+11% Defence for Chargers.
20,000 15,000 25,000
Requirements:
- Large Blacksmith - Stage 18
- Research - Light Lizard Rider Armour X
- Research - Advanced Sabre Design
Light Lizard Rider Armour XII
+12% Defence for Chargers.
30,000 20,000 50,000
Requirements:
- Large Blacksmith - Stage 19
- Research - Light Lizard Rider Armour XI
[+] Plate Armour
Plate Armour
Allows more Knight's armour bonuses to be researched in Blacksmith.
12,500 10,000 25,000
Requirements:
- Thaumaturge's Works - Stage 25
[+] Seige Improvements
These researches improve your ability to destroy other settlements.
[+] Targeting X
Targeting I
Allows you to target resource fields.
3,000 3,000 3,000
Requirements:
- War College - Stage 11
Targeting II
Allows you to Target Shrine & Kings Villa.
7,500 7,500 7,500
Requirements:
- War College - Stage 12
- Research - Targeting I
Targeting III
Allows you to target storage buildings.
14,000 12,000 12,000
Requirements:
- War College - Stage 13
- Research - Targeting II
Targeting IV
Allows you to target Brewery & Market.
22,000 18,000 18,000
Requirements:
- War College - Stage 14
- Research - Targeting III
Targeting V
Allows you to target resource bonus buildings.
33,000 26,000 26,000
Requirements:
- War College - Stage 15
- Research - Targeting IV
Targeting VI
Allows you to target military buildings.
45,000 36,000 36,000
Requirements:
- War College - Stage 16
- Research - Targeting V
Targeting VII
Allows you to target Halls and Architect's.
60,000 60,000 60,000
Requirements:
- War College - Stage 17
- Research - Targeting VI
Targeting VIII
Allows you to attack Statehouse & Athletic Track.
80,000 80,000 80,000
Requirements:
- War College - Stage 18
- Research - Targeting VII
Targeting IX
Allows you to target terrain specific buildings.
100,000 100,000 100,000
Requirements:
- War College - Stage 19
- Research - Targeting VIII
Targeting X
Allows you to target any building apart from Hidey Hole.
120,000 120,000 120,000
Requirements:
- War College - Stage 20
- Research - Targeting IX
[+] Multiple Targets
Split Targets
Allows you to split your catapults to attack two targets.
40,000 25,000 30,000
Requirements:
- War College - Stage 15
Multiple Targets
Allows you to split your catapults to attack three targets.
70,000 40,000 50,000
Requirements:
- War College - Stage 20
- Research - Split Targets
[+] Leader Training
These researches improves the rate your leaders gain XP.
[+] Advanced Leadership X
Advanced Leadership II
+2% XP for all your leaders
12,000 20,000 10,000
Requirements:
- Cloister - Stage 4
- Research - Advanced Leadership I
Advanced Leadership III
+3% XP for all your leaders
18,000 30,000 15,000
Requirements:
- Cloister - Stage 6
- Research - Advanced Leadership II
Advanced Leadership IV
+4% XP for all your leaders
24,000 40,000 20,000
Requirements:
- Cloister - Stage 8
- Research - Advanced Leadership III
Advanced Leadership V
+5% XP for all your leaders
30,000 50,000 25,000
Requirements:
- Cloister - Stage 10
- Research - Advanced Leadership IV
Advanced Leadership VI
+6% XP for all your leaders
36,000 60,000 30,000
Requirements:
- Monastery - Stage 12
- Research - Advanced Leadership V
Advanced Leadership VII
+7% XP for all your leaders
42,000 70,000 35,000
Requirements:
- Monastery - Stage 14
- Research - Advanced Leadership VI
Advanced Leadership VIII
+8% XP for all your leaders
48,000 80,000 40,000
Requirements:
- Monastery - Stage 16
- Research - Advanced Leadership VII
Advanced Leadership IX
+9% XP for all your leaders
54,000 90,000 45,000
Requirements:
- Monastery - Stage 18
- Research - Advanced Leadership VIII
Advanced Leadership X
+10% XP for all your leaders
60,000 100,000 50,000
Requirements:
- Monastery - Stage 20
- Research - Advanced Leadership IX
[+] Spying
These researches make your spies more useful.
[+] Counter Spying
Counter Spying
Allows your spies to check if you have been infiltrated.
2,000 3,000 2,000
Requirements:
- Statehouse - Stage 4
[+] Infiltration
Infiltration
Allows you to send spies to infiltrate other setlements.
3,000 4,500 3,000
Requirements:
- Statehouse - Stage 6
[+] Surveying
Surveying
Allows your spies to see what's been built in another settlement.
4,000 6,000 4,000
Requirements:
- Statehouse - Stage 6
- Research - Infiltration
[+] Observe Training
Observe Training
Allows your spies to see what's being trained in another settlement.
5,000 7,500 5,000
Requirements:
- Statehouse - Stage 8
- Research - Infiltration
[+] Locate Other Settlements
Locate Other Settlements
Allows your spies to find out locations of other settlments.
6,000 9,000 6,000
Requirements:
- Statehouse - Stage 10
- Research - Infiltration
[+] Evaluate Leader
Evaluate Leader
Allows your spies to find out a leader's skills.
7,000 10,500 7,000
Requirements:
- Consulate - Stage 12
- Research - Infiltration
[+] Scrutinise Orders
Scrutinise Orders
Allows your spies to see what movement orders have been given.
10,000 15,000 10,000
Requirements:
- Consulate - Stage 14
- Research - Infiltration
[+] Arranging Accidents
Arranging Accidents
Allows your spies to harm leaders.
15,000 22,500 15,000
Requirements:
- Consulate - Stage 16
- Research - Infiltration
[+] Apprise troop numbers
Apprise troop numbers
Allows your spies to know how many units a settlment has.
20,000 30,000 20,000
Requirements:
- Consulate - Stage 18
- Research - Infiltration
[+] Report Royal Activity
Report Royal Activity
Alows your spies to detect when a player was last on line.
30,000 45,000 30,000
Requirements:
- Consulate - Stage 20
- Research - Infiltration
[+] Merchant upgrades
These researches improve your merchants.
[+] Efficient Packing Techniques XII
Efficient Packing Techniques I
Boosts merchant capacity to 1025.
1,000 1,000 1,000
Requirements:
- Great Storehouse - Stage 1
Efficient Packing Techniques II
Boosts merchant capacity to 1050.
1,500 1,500 1,500
Requirements:
- Great Storehouse - Stage 4
- Research - Efficient Packing Techniques I
Efficient Packing Techniques III
Boosts merchant capacity to 1075.
2,500 2,500 2,500
Requirements:
- Great Storehouse - Stage 7
- Research - Efficient Packing Techniques II
Efficient Packing Techniques IV
Boosts merchant capacity to 1100.
4,000 4,000 4,000
Requirements:
- Great Storehouse - Stage 10
- Research - Efficient Packing Techniques III
Efficient Packing Techniques V
Boosts merchant capacity to 1125.
6,000 6,000 6,000
Requirements:
- Great Storehouse - Stage 13
- Research - Efficient Packing Techniques IV
Efficient Packing Techniques VI
Boosts merchant capacity to 1150.
8,500 8,500 8,500
Requirements:
- Great Storehouse - Stage 16
- Research - Efficient Packing Techniques V
Efficient Packing Techniques VII
Boosts merchant capacity to 1175.
11,500 11,500 11,500
Requirements:
- Great Storehouse - Stage 19
- Research - Efficient Packing Techniques VI
Efficient Packing Techniques VIII
Boosts merchant capacity to 1200.
14,000 14,000 14,000
Requirements:
- Great Storehouse - Stage 22
- Research - Efficient Packing Techniques VII
Efficient Packing Techniques IX
Boosts merchant capacity to 1200.
19,000 19,000 19,000
Requirements:
- Great Storehouse - Stage 25
- Research - Efficient Packing Techniques VIII
Efficient Packing Techniques X
Boosts merchant capacity to 1250.
25,000 25,000 25,000
Requirements:
- Great Storehouse - Stage 27
- Research - Efficient Packing Techniques IX
Efficient Packing Techniques XI
Boosts merchant capacity to 1275.
32,000 32,000 32,000
Requirements:
- Great Storehouse - Stage 29
- Research - Efficient Packing Techniques X
Efficient Packing Techniques XII
Boosts merchant capacity to 1300.
40,000 40,000 40,000
Requirements:
- Great Storehouse - Stage 30
- Research - Efficient Packing Techniques XI
[+] Building Upgrades
These researches allow you to upgrade buildings faster.
[+] Improved Building Tools V
Improved Building Tools I
-4% Building times.
10,000 4,000 10,000
Requirements:
- Inventor's Workroom - Stage 8
Improved Building Tools II
-8% Building times.
20,000 8,000 20,000
Requirements:
- Alchemist's Workshop - Stage 12
- Research - Improved Building Tools I
- Research - Advanced Agriculture I
Improved Building Tools III
-12% Building times.
30,000 14,000 30,000
Requirements:
- Alchemist's Workshop - Stage 16
- Research - Improved Building Tools II
Improved Building Tools IV
-16% Building times.
50,000 23,000 50,000
Requirements:
- Alchemist's Workshop - Stage 20
- Research - Improved Building Tools III
- Research - Advanced Agriculture II
Improved Building Tools V
-20% Building times.
80,000 35,000 80,000
Requirements:
- Thaumaturge's Works - Stage 24
- Research - Improved Building Tools IV