Konoro Kingdom - Game Units

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As war wages between players and clans, it is vital to sustain an attack force worthy of destroying enemy settlements and a defence force able to obliterate incoming attack forces.

Explorer Explorer
Scout Scout
Spy Spy
Axeman Axeman
Legionary Legionary
Bowman Bowman
Charger Charger
Knight Knight
Capped Ram Capped Ram
Trebuchet Trebuchet
Settler Settler
Cart Cart
Cleric Cleric
Leader Leader
Swamp Warrior Swamp Warrior
Mounted Scout Mounted Scout

Explorer

Explorer (Mounted)

Requirements: Wood 100 • Crystal 100 • Metal 100 • Food 10 • Upkeep 1 • Time: ???

Attack: 0
Defence vs Infantry units: 10
Defence vs Missile Units: 10
Defence vs Mounted units: 10
Speed: 30
Booty: 500

A hardy traveller capable of foraging and feeding himself and drawing detailed maps of where they have visited.

Building Requirements:

Scout

Scout (Infantry)

Requirements: Wood 100 • Crystal 120 • Metal 120 • Food 100 • Upkeep 1 • Time: ???

Attack: 5
Defence vs Infantry units: 5
Defence vs Missile Units: 5
Defence vs Mounted units: 5
Speed: 20
Booty: 10

A trained specialist at studying places and reporting details of defences and resources.

Building Requirements:

Spy

Spy (Infantry)

Requirements: Wood 400 • Crystal 500 • Metal 500 • Food 400 • Upkeep 1 • Time: ???

Attack: 30
Defence vs Infantry units: 7
Defence vs Missile Units: 7
Defence vs Mounted units: 7
Speed: 20
Booty: 10

Capable of disguising them selves as the enemy and infiltrating to report on details of a rival settlement.

Building Requirements:

Axeman

Axeman (Infantry)

Requirements: Wood 90 • Crystal 80 • Metal 115 • Food 40 • Upkeep 1 • Time: ???

Attack: 40
Defence vs Infantry units: 30
Defence vs Missile Units: 25
Defence vs Mounted units: 20
Speed: 17
Booty: 11

A fierce warrior that needs little training. Charges into battle wielding a hand axe and a small shield.

Building Requirements:

Legionary

Legionary (Infantry)

Requirements: Wood 120 • Crystal 90 • Metal 150 • Food 50 • Upkeep 1 • Time: ???

Attack: 40
Defence vs Infantry units: 40
Defence vs Missile Units: 55
Defence vs Mounted units: 40
Speed: 16
Booty: 9

A disciplined warrior armed with short sword protected by hard leather armour and a large shield.

Building Requirements:

Bowman

Bowman (Missile)

Requirements: Wood 100 • Crystal 80 • Metal 100 • Food 30 • Upkeep 1 • Time: ???

Attack: 45
Defence vs Infantry units: 40
Defence vs Missile Units: 40
Defence vs Mounted units: 20
Speed: 17
Booty: 9

Lightly armoured these warriors are trained in the use of the shortbow.

Building Requirements:

Charger

Charger (Mounted)

Requirements: Wood 220 • Crystal 190 • Metal 230 • Food 120 • Upkeep 2 • Time: ???

Attack: 110
Defence vs Infantry units: 55
Defence vs Missile Units: 45
Defence vs Mounted units: 70
Speed: 30
Booty: 22

Lightly armoured warriors on similarly armoured mounts. Armed with cavalry sabres.

Building Requirements:

Knight

Knight (Mounted)

Requirements: Wood 350 • Crystal 320 • Metal 520 • Food 210 • Upkeep 3 • Time: ???

Attack: 180
Defence vs Infantry units: 130
Defence vs Missile Units: 130
Defence vs Mounted units: 160
Speed: 23
Booty: 20

A heavily armoured warrior wielding lance and sword charging into battle on their armoured lizard mounts.

Building Requirements:

Capped Ram

Capped Ram (Infantry)

Requirements: Wood 1,500 • Crystal 1,000 • Metal 1,500 • Food 240 • Upkeep 6 • Time: ???

Attack: 120
Defence vs Infantry units: 150
Defence vs Missile Units: 200
Damage to Walls: 15
Defence vs Mounted units: 150
Speed: 7
Booty: 10

A metal capped tree trunk swung at enemy walls from a mobile frame.

Building Requirements:

Trebuchet

Trebuchet (Missile)

Requirements: Wood 2,000 • Crystal 1,000 • Metal 2,000 • Food 400 • Upkeep 8 • Time: ???

Attack: 160
Defence vs Infantry units: 150
Defence vs Missile Units: 180
Damage to Buildings: 12
Defence vs Mounted units: 160
Speed: 6
Booty: 20

A siege engine using a counterweight to throw rocks over large distances to damage buildings.

Building Requirements:

Settler

Settler (Mounted)

Requirements: Wood 500 • Crystal 500 • Metal 500 • Food 1,000 • Upkeep 5 • Time: ???

Attack: 1
Defence vs Infantry units: 10
Defence vs Missile Units: 10
Defence vs Mounted units: 10
Speed: 15
Booty: 5

A specialist at clearing an area and building a new settlement.

Building Requirements:

Cart

Cart (Mounted)

Requirements: Wood 1,000 • Crystal 500 • Metal 500 • Food 500 • Upkeep 3 • Time: ???

Attack: 1
Defence vs Infantry units: 30
Defence vs Missile Units: 40
Defence vs Mounted units: 10
Speed: 12
Booty: 1,000

A simple lizard drawn cart as used by merchants all over Konoro. Each one can carry 1000 resources.

Building Requirements:

Cleric

Cleric (Missile)

Requirements: Wood 9,000 • Crystal 9,000 • Metal 14,000 • Food 9,000 • Upkeep 5 • Time: ???

Attack: 400
Defence vs Infantry units: 600
Defence vs Missile Units: 400
Defence vs Mounted units: 400
Speed: 10
Booty: 5

A devout armoured fighting warrior who can call on the gods in battle. Evangelical about converting more settlements to help your war efforts.

Building Requirements:

Swamp Warrior

Swamp Warrior (Infantry)

Requirements: Wood 400 • Crystal 400 • Metal 530 • Food 130 • Upkeep 3 • Time: ???

Attack: 260
Defence vs Infantry units: 150
Defence vs Missile Units: 120
Defence vs Mounted units: 110
Speed: 16
Booty: 25

Swamp Warriors are intelligent native life forms that live only in swamp terrains. With the right incentive they can become highly effective warriors.

Building Requirements:

Mounted Scout

Mounted Scout (Mounted)

Requirements: Wood 150 • Crystal 120 • Metal 120 • Food 90 • Upkeep 2 • Time: ???

Attack: 10
Defence vs Infantry units: 5
Defence vs Missile Units: 5
Defence vs Mounted units: 10
Speed: 32
Booty: 15

A Mounted Scout does the same job as a normal scout but is faster and costs twice as much to feed.

Building Requirements: